Advanced Master Studio (M.Arch II)
The School of Architecture of The Cooper Union

Info Urbanism
Professor Pablo Lorenzo-Eiroa

Pablo Lorenzo-Eiroa, Advanced Master Graduate Studio "Info Urbanism" at The Cooper Union to be exhibited at the End of the Year Show. Opening Tuesday May 22, 6pm Houghton Gallery, located at the Second Floor of the Foundation Building, the Cooper Union, 7 East 7th Street, New York, NY 10003 USA. Free and unrestricted public entrance. Students include: Shantanu Bhalla, Chu-Yun Cheng (JULIAN), Farnoosh Farmer, Fengqi Li (FRANK), Shang-Wei Lin (WAYNE), Jose Mateluna Perez, Marcela Olmos Perez, Joseph Raffin, Samriddhi Sharma (SAM). Special thanks to  Jose Mateluna Perez and Shang-Wei Lin (WAYNE) for their assistance with the EOYS preparation.

What determines the design of a city? Why should we address the development of our cities as space-environments? What are the technologies available to represent environments? How can we understand the influence of computer codes, the internet and media in architecture and city design and planning? How can we de-code an architecture of information? What is the emerging Urbanism of Information? Architecture is shifting from the design of buildings and cities to the design of information systems. While architects are still concern with the design of buildings, landscapes and cities, Google (Alphabet), Apple, Facebook, among other media corporate conglomerates are able to inform urbanism more than any architect or government. These media conglomerate understand the architecture of information as the most relevant means to inform reality through media protocols, information systems and information administration. Moreover, these media conglomerate have been designing visionary cities taking as a reference the internet, social media, algorithms and meta-algorithms (AI). Dually purposed as an urban design studio and as a landscape design studio, this advanced studio is aimed to develop an urbanism based on information systems, an urbanism of information. The aim of the studio is to resolve innovative architecture and urban typologies, that address the latent structures of social, participatory design, spatial, biological and ecological landscape-urbanism strategies for computer-based algorithmic cities. In the context of this studio, the outline of the site, will include different notions of the relationship between a city, the expression of its possible tensions and its potential environments, whether real or virtual.   This advanced urban studio studied relationships between the architecture of the city and the structuring of a territory based on computer codes. Students will map, analyze and design cities-territories through coding processes. The cities will be made possible by analyzing the alternative means to establish order through basic control systems such as grids, matrices, eventually engaging into many definitions of spatial topologies. Students will be asked to study systems and their possible displacements, distortions, limits, negative effects, anti-systems and eventually design possible city-environments.






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